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1 million iPhone 4S preorders!

Apple's iPhone 4S is already wildly popular.
Apple's iPhone 4S is already wildly popular.
(Credit:Apple)

Apple'siPhone 4S has beaten a single-day preorder record set by its predecessor, theiPhone 4.
According to Apple, first-day preorders of the iPhone 4S hit 1 million, easily besting the previous single-day preorder record of 600,000 set last year by the iPhone 4.

"We are blown away with the incredible customer response to iPhone 4S," Philip Schiller, Apple's senior vice president of Worldwide Product Marketing, said in a statement today announcing the feat. "The first day pre-orders for iPhone 4S have been the most for any new product that Apple has ever launched and we are thrilled that customers love iPhone 4S as much as we do."

It is worth noting, however, that the comparison Apple has drawn between the iPhone 4S and iPhone 4 might not be quite so even-steven. The iPhone 4S on Friday was made available for preorder to AT&T, Verizon Wireless, and Sprint customers. On its preorder day, the iPhone 4 was made available only to AT&T customers. More carriers, more potential customers.

Apple unveiled its iPhone 4S at a press event at its Cupertino, Calif. headquarters last week. The device comes with the same design as the iPhone 4, but boasts a host of improvements, including a dual-core processor and 8-megapixel camera. In addition, Apple has touted the device's new "wireless system," which on AT&T's network can theoretically offer up to 14.4Mbps download speeds. And for those who need additional storage, Apple has delivered a 64GB model to add to its 16GB and 32GB flavors.

Prior to the iPhone event, rumors were swirling, suggesting Apple would unveil two new iPhones, including aniPhone 5 that would deliver a host of improvements, such as an edge-to-edge display and near-field communication. After that didn't happen, some said that the event proved to be a letdown. But if the preorder figures are considered, it appears many consumers didn't agree.

Although Apple didn't provide a breakdown of preorders, AT&T said on Friday that in the first 12 hours of availability, it logged over 200,000 iPhone 4S preorders. The company didn't provide preorder figures for the second half of the day.

Apple's iPhone 4S goes on sale Friday. The 16GB option retails for $199, while the 32GB version goes for $299. The 64GB iPhone 4S is available for $399.

Source: http://news.cnet.com/8301-13506_3-20118013-17/iphone-4s-preorders-top-1-million-in-single-day/?tag=mncol;topStories
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Latest Reviews on Latest Tech Gadgets

Samsung Galaxy S II (AT&T)
Editors' rating: 4 out of 5

Photo by Josh Miller/CNET
Caption by James Martin
The good: The Samsung Galaxy S II boasts a beautiful display and a thin design. With a dual-core processor, the Gingerbread device delivers fast performance, as well as good battery life. Camera quality is excellent.

The bad: Some parts of the phone feel flimsy.


The bottom line:With its dual-core processor, vibrant display, and great performance, the sleek and powerful Samsung Galaxy S II rises as AT&T's top Android smartphone. 

Read CNET's full review
Starting at: $199.99 from 1 store


Amazon Kindle 2011 (with Special Offers, Wi-Fi)
Editors' rating: 3.5 out of 5

Photo by Sarah Tew/CNET
Caption by James Martin
The good: The entry-level Amazon Kindle 2011 is a compact, lightweight, and ultra-affordable e-book reader with a crisp Pearl e-ink screen and Wi-Fi. It offers access to a massive catalog of books, magazines, and newspapers via Amazon.com's familiar online store, plus online loaners from your local library. The Kindle can hold hundreds of books, and the battery lasts for weeks.

The bad: The lack of a touch screen means input is limited to a cumbersome directional pad and virtual keyboard. There's no support for audio. All accessories--including a cover and an AC charger--cost extra. You need to spend an additional $30 if you don't want the ad-supported Special Offers version.

The bottom line: If you don't want to spend the extra $20 to upgrade to the forthcoming touch-screen version, the entry-level 2011 Kindle is a great choice for an ultraportable and superaffordable no-frills e-ink reader.

Read CNET's full review
Starting at: $79 from 1 store

Sony Ericsson Xperia Arc (midnight blue)
Editors' rating: 3.5 out of 5

Photo by Josh Miller/CNET
Caption by James Martin
The good: The Sony Ericsson Xperia Arc has a slim, gorgeous build; Android 2.3 Gingerbread; and 720p HD video capture.

The bad: Several buttons on the Xperia Arc are too small, and the unlocked price would be prohibitively expense for most. Call quality was mediocre.

The bottom line: The Sony Ericsson Xperia Arc is a beautiful handset with some great features, but a high price tag and no network optimization leave few reasons to buy this unlocked Android phone.

Read CNET's full review
Starting at: $423.99 from 3 stores




Source: http://news.cnet.com/2300-1041_3-10009721.html?tag=topTechContentWrap;editorPicks#ixzz1aK0yjJlZ

Lenovo IdeaPad Y570
Editors' rating: 3.5 out of 5

Photo by Sarah Tew/CNET
Caption by James Martin
The good: The Lenovo IdeaPad Y570 looks great and has a surprising amount of configuration flexibility for a mainstream laptop.


The bad: The system is brimming with bloatware, and a physical switch for GPU modes is confusing.

The bottom line: A sharp-looking mainstream laptop with decent graphics and some configuration flexibility, the IdeaPad Y570 is a solid alternative to some of the better-known consumer laptop brands.

Read CNET's full review
Starting at: $849.99 from 1 store


Pantech Breakout (Verizon Wireless)
Editors' rating: 3.5 out of 5
Photo by Josh Miller/CNET
Caption by James Martin
The good:The Pantech Breakout runs on Verizon's 4G LTE network. Android 2.3 Gingerbread is dressed up with a handy custom UI, and the phone has good call quality.

The bad: The Breakout doesn't have a flash, and it has a poor front-facing camera, jerky video, and shutter lag.

The bottom line: If you don't give a whit about the camera or video, the Pantech Breakout is a fast and straightforward Android handset for Verizon.

Read CNET's full review
Starting at: $99.99 from 1 store



Samsung Galaxy Tab 8.9 (32GB)
Editors' rating: 3.5 out of 5

Photo by Josh Miller/CNET
Caption by James Martin
The good: The Samsung Galaxy Tab 8.9 packs the full Android Honeycomb tablet experience, along with Samsung's useful customizations, into a compact body.

The bad: The lack of ports on the tablet will be a problem for some and the plastic back leaves the Tab 8.9 feeling less solid than the iPad 2.

The bottom line: The Samsung Galaxy Tab 8.9 is everything we loved about the Tab 10.1 in a slightly smaller form, with a slightly smaller price.

Read CNET's full review
Starting at: $569.99 from 2 stores

 
 
Sony HDR-PJ10
Editors' rating: 3.5 out of 5

Photo by Sarah Tew/CNET
Caption by James Martin
The good: The Sony Handycam HDR-PJ10's built-in projector and stereo speakers are very convenient for sharing home movies. Plus, the HD camcorder has the same wide-angle lens, built-in USB cable, and good automated performance as its projector-free siblings.
The bad: If you don't plan to use the projector, the rest of the camcorder's performance and feature set are a bit underpowered for the money.

The bottom line: You're paying a couple hundred extra for the projector in the otherwise frills-free Sony Handycam HDR-PJ10 over its identical twin, the CX160, but if you regularly show off your vacation videos in the homes of friends and family then it's worth it.

Read CNET's full review
Starting at: $499.99 from 16 stores

Source: http://news.cnet.com/2300-1041_3-10009721.html?tag=topTechContentWrap;editorPicks#ixzz1aK6KWzSJ

Samsung Series 7 all-in-one (DP700A3B)
Editors' rating: 3.5 out of 5

Photo by Josh Miller/CNET
Caption by James Martin
The good: The Samsung Series 7 all-in-one offers a unique design and easy-to-use touch software for a reasonable price.
The bad: Samsung has decided to steer clear of the performance crowd, and it shows. We also wish this system had a Blu-ray drive like others in its price range.

The bottom line: Samsung has captured our attention, and our Editors' Choice Award, in its U.S. desktop debut, and we expect the Series 7 all-in-one PC will attract many mainstream customers with its appealing looks and accessible touch interface.
Read CNET's full review
Starting at: $1,129.99 from 1 store

 

Sony Ericsson Xperia Play 4G (AT&T)
Editors' rating: 3.5 out of 5

Photo by Josh Miller/CNET
Caption by James Martin

The good: The Sony Ericsson Xperia Play 4G integrates phone and gaming features like no other handset before it. It offers all the essential smartphone features and call quality is respectable.

The bad: Some of the Sony Ericsson Xperia Play 4G's gaming controls are unresponsive. It lacks an HDMI-out port, photo quality is poor, and data speeds are unimpressive.

The bottom line: AT&T's Sony Ericsson Xperia Play 4G is ideal for gamers, but we'd prefer to see more-accurate controls, a few more features, and a faster data network.
Read CNET's full review
Starting at: $49.99 from 1 store

 
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Firefox Update to Firefox 7.0...Postponed!

 
Firefox logoMozilla has postponed its plan to prompt Firefox 3.6 users to upgrade to the latest version of the open-source Web browser to make sure its servers are up to snuff.

The organization had planned to flip a switch so that users ofFirefox 3.6 would be prompted to get the latest version, Firefox 7.0.1. That change that would get a large fraction of people onto Mozilla's rapid-release process--Firefox 3.6 was the second most widely used version of the browser in September, and Mozilla expects the upgrade prompt to encourage a lot of people to make the move.

But Mozilla chose to delay the move.

"The previously scheduled 3.6-to-7.0.1 advertised update is now postponed while we make sure our server capacity is sufficient for release," said release manager Christian Legnitto in a blog post. "Once the investigation is complete I will communicate a new date well in advance so all stakeholders can plan accordingly."

Running servers for major online services can be tough. Mozilla said yesterday it was having server overload problems for Firefox Sync, a service to keep bookmarks, passwords, tabs, and other settings in step across multiple versions of the browser.

Firefox 7 is one of the new series of rapid-release versions of the browser, with smaller updates now coming every six weeks rather than a dramatically different version coming every year to a year and a half.

Mozilla is working to ease problems with the rapid-release program, though, including making Firefox update notices less obtrusive, moving to a less conservative approach of marking add-ons as compatible by default with new versions of the browser, and proposing a slower-moving Enterprise Support Release of Firefox that has a lifespan of 42 weeks, with new ESR versions arriving every 30 weeks.
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Adobe restarts for apps and Web - sprinkled with flash


Adobe's CSS shaders let this Google Maps page be folded like a real map.
Adobe's CSS shaders let this Google Maps Web page be folded like a real map.
(Credit:screenshot by Stephen Shankland/CNET)
For all the folks out there who love to bash Adobe Systems for its Flash Player software, it's time to take a fresh look at the company.

Because today's Adobe is very different than the one that long promoted Flash as the way to a rich, interactive Web. Adobe is being reborn as a Web technology company that is advancing Web standards, not promoting its own in-house technology alternative at the expense of those
standards.

It's not just Web standards making an appearance, either. Adobe also is moving beyond the personal-computer era with serious apps fortablets. It's a natural fit for the affluent, creative set that gravitates to Adobe's software, but it's a big change in development and sales for the company.

It's not clear to what extent Adobe's new initiatives will succeed in making the company relevant with modern computing trends. But it's time to give the company credit for adapting.
 
Actions speak louder than words
Adobe has been talking about its Web work for years now, but actions speak louder than words. Here are major recent moves--some announced this week at the Max conference--that show the company's new Web priorities:

• It's working on software called Edge to let people design dynamic, interactive Web sites. It's developing Edge in public with preview releases that give the company a way to discuss priorities with developers and respond to feedback. Edge is designed to be a tool for professionals.

• It's taking a leadership role in creating standards, notably with the Cascading Style Sheets (CSS) standard for Web page formatting. Adobe has pushed ahead with CSS Regions and Exclusions for advanced, magazine-like text flow around and within objects, and added to that this week with CSS Shaders, for programmable, animated control over Web pages' 3D geometry and color effects. It's directly building browser code within the WebKit project to support the ideas.


• It's buying its way into new Web markets. At Max, Adobe announced it's buying Nitobi, whose PhoneGap software helps Web developers reach multiple mobile phones without having to worry too much about the particulars of each design. And Adobe isn't burying the software as a proprietary tool: PhoneGap has been submitted as an open-source software project at the Apache Software Foundation, and Adobe is "fully supportive" of the move.

Adobe also bought TypeKit, which offers a subscription service for using Web fonts so designers can better match the variety and quality seen in print. Some object to the subscription payment mechanism, but the CSS font technology is gaining credence for those who care about type on the Web, and Adobe long has catered to that sort of customer.

• Adobe is very active in jQuery Mobile, an open-source software that provides Web developers with a library of pre-written code for advanced interfaces on mobile devices. Adobe announced the jQuery Mobile 1.0 release candidate 1 this week.

• For visual designers of Web pages, Adobe is working on a new tool called Muse that aims to shield people from the difficulties of Web coding.

The moves are serious, especially given that the world of the Web is very different from the world of Flash. Many different companies and organizations collectively build the technologies that make up the Web, whereas Flash was firmly under Adobe's control.

But clearly Adobe has recognized Web programming can't be ignored. And after all, it's a company that sells tools for design and development, not the Flash Player itself. So while the Web may be the Wild West compared to Flash, it's still a place where the company sees profit.
 
Flash Player logoFlash is alive and well
Just because Adobe is eager to embrace the new ways doesn't mean it's abandoned Flash. Rather, Adobe is positioning it as a higher-end technology for situations when Web standards won't do.

Flash haters--and they are legion--can object that Adobe isn't scrapping Flash altogether. But that would be foolish for the company.
Even if Adobe believes Flash is headed for the dustbin of history, and I'm not convinced it is, abandoning Flash now would be like trying to change horses at a gallop while shooting the one you're trying to climb off.

Adobe has plenty of work for Flash, still. Improving its performance on mobile devices and convincing programmers to use it there is one. Improving its performance on personal computers is important, too, with today's laptop-centric era making people intolerant of battery-sucking technologies.

But hardware-accelerated graphics should help with the performance problem with one of the key areas for Flash relevance, games. The brand-new Flash 11 has just that, an interface for 2D and 3D graphics.
 
Angry Birds get Flash-happy
Indeed, Adobe got everybody's favorite casual game designer, Rovio Mobile of Angry Birds fame, to endorse Flash. At Max, Rovio showed off an upcoming version of Angry Birds built with Flash 11's hardware-accelerated graphics. Andrew Stalbow, general manager of Rovio's North American operations, said the new version, due "in the next few months," will let the company reach more people than the 400
million people who've downloaded the game.

Rovio Mobile showed Angry Birds running on Flash 11 at Adobe Systems' Max conference.
Rovio Mobile showed Angry Birds running on Flash 11 at Adobe Systems' Max conference.
(Credit:screenshot by Stephen Shankland/CNET)
"Our goal is to deliver Angry Birds to every device, platform, and person around the world," Stalbow said. "We're excited about working with Flash 11 to reach a whole new audience...It's going to help us reach social networks, whether domestically or internationally.

Flash 11's "Molehill" interface, which lets programmers tap into a computing device's graphical processing unit (GPU), is used in a new Angry Birds game engine, Stalbow said. "We can use the power of the GPU to really enhance our 2D experience...We've got five times more particles in our explosions and special effects," he said.

But Rovio is probably a good example of the role Flash plays: it's a tool for writing games, but no longer the primary tool. Rovio also has native iOS andAndroid versions of its game, and through a promotional partnership with Google, built one using Web standards, too.
Flash also survives as an embedded technology that people might not even know is being used. That's because it's a component of AIR, a programming foundation from Adobe that lets people create standalone applications that use Flash or Web technologies.
 
Reaching mobile devices
The new AIR 3, released this week along with Flash 11, features "captive runtime" technology that help developers distribute AIR apps to places where Flash isn't welcome--iOS devices or the forthcoming Metro interface for Windows 8. That technology is what powers Machinarium, the visually rich game that climbed to the top of theiPad sales charts a month ago.

AIR also plays a role in at least some of Adobe's Touch apps for tablets, a new suite of six professional programs arriving for $10 each this November. They'll be on Android Honeycomb tablets at first, with one exception that also runs on iOS, but iPad-compatible versions look likely to arrive in 2012.

Adobe Photoshop Touch for Android tablets
Adobe Photoshop Touch for Android tablets
(Credit:Adobe Systems)
Theoretically, at least, producing iOS versions shouldn't be hard to accomplish given the cross-platform nature of AIR packaging, but it could be that Adobe wants to start cautiously with second-tier tablets, give Google a little help with Honeycomb promotion, and get more time to bake its iOS versions.

Another mobile project is the new Digital Publishing Suite Single Edition announced this week. This tool lets those who create content with Adobe's InDesign software turn it into a packaged version that, through an Adobe service, can be distributed on Apple's App Store.

Overall, then, it's become apparent that--notwithstanding some difference of opinion--Adobe actually agrees with Steve Jobs' view that "Adobe should focus more on creating great HTML5 tools for the future."
The spat between Adobe and Apple took a toll, with "many at Adobe questioned the wisdom of building iPad apps, or whether we'd even be allowed to ship them," according to senior product manager John Nack, who oversees the tablet work. He chose to ask Jobs himself, who answered by e-mail: "We'd love some kick-ass Adobe apps on the iPad...Hope this helps." It did indeed help, Nack said.

Of course, Jobs didn't like Flash and Adobe still does. But--as with Microsoft offering Windows Phone and Windows, Apple offering iOS and Mac OS, Google offering Chrome OS and Android--big companies often have multiple agendas they choose to pursue simultaneously. Advocating Flash and Web standards need not be mutually exclusive activities.

Adobe's Web and mobile work, while still relatively new for Adobe, is more than just window dressing. Critics will still be able to find fault with Adobe, but they'll need to work a little harder now.

Read more: http://news.cnet.com/8301-30685_3-20117094-264/adobe-reboots-for-apps-and-web-with-dash-of-flash/#ixzz1aDMFTAKn
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Steve Jobs and Pixar changed the film industry forever

In this archival photograph, Pixar CEO Steve Jobs is seen with the studio's other lead executives, Ed Catmull (left) and John Lasseter (right).
(Credit:Pixar)
There's never been a movie studio with an unbroken streak of hit movies like Pixar. From the original "Toy Story" to "Finding Nemo" to "Cars," "Ratatouille," and "Toy Story 3," the animation wizards at Pixar have won over the industry, forcing Hollywood to change how it makes films, and it's made billions in the process.
And it never would have happened without Steve Jobs.

Pixar began as a division of George Lucas' LucasFilm, working on the development of imaging technology and its own imaging computer. But inside, some were more interested in making animated films than expensive machines, and LucasFilm soon lost interest in the project.

According to "The Pixar Touch," by David Price, LucasFilm in late 1985 was on the verge of selling the unwanted division to a partnership of Philips Electronics and General Motors subsidiary Electronic Data Systems. Only a boardroom spat started by EDS founder and GM board member Ross Perot over a $5.2 billion buyout of Hughes Aircraft--and the subsequent souring of GM on anything Perot and EDS were involved in--scuttled the deal.

And along came Jobs to save the day. Brandishing a $5 million check, the Apple founder--by then kicked out of his own company--bought Pixar on January 30, 1986, setting in motion a string of events that would generate some of the best-loved films of the late 20th century and result in Disney's 2006 acquisition of Pixar for $7.4 billion. Jobs' initial $5 million purchase price, plus the additional $5 million in capital he invested in his new baby made him Disney's largest shareholder and instantly one of the most powerful people in Hollywood.
This is Steve Jobs' mailbox in the Pixar mailroom, as seen in May 2010.
(Credit:Daniel Terdiman/CNET)

Won over
To Price, Jobs was an "accidental visionary" in the film industry. Speaking to CNET by phone Thursday, the author said that though Jobs had at first bought Pixar mainly because he was enthralled by the outfit's computer technology, he was soon won over by the passion of John Lasseter, an animator who had flamed out in an initial stint at Disney in the 1980s, but who found a home at Pixar.

Lasseter, Price said, "wanted to build an animation studio, and it's a great tribute to [Jobs'] genius that he was flexible enough to put aside his original idea of being a computer company owner with Pixar [and to] turn it into the incredible artistic powerhouse it is."

By now it's common knowledge that over time, Jobs held the CEO titles at both Apple and Pixar. But where he was the everyday leader at 1 Infinite Loop, he let his lieutenants--Lasseter and Ed Catmull--run things at Pixar.


Still, it may well be that Jobs' general approach to completing projects, his insistence on waiting until something was good enough to be released, was what gave Lasseter and Catmull the confidence to put in the time and energy to make so many of Pixar's films as good as they are.

"Steve Jobs was an extraordinary visionary, our very dear friend, and the guiding light of the Pixar family," said Lasseter and Catmull in a public statement upon news of Jobs' passing. "He saw the potential of what Pixar could be before the rest of us, and beyond what anyone ever imagined. Steve took a chance on us and believed in our crazy dream of making computer-animated films; the one thing he always said was to simply 'make it great.' He is why Pixar turned out the way we did and his strength, integrity, and love of life has made us all better people. He will forever be a part of Pixar's DNA."

Creating a new industry
In the 1990s, Pixar was "not the only [studio] working on [computer animation] for movies," said David Cohen, an editor at Variety. But "they were the ones that succeeded and showed everybody how to do it, both technologically and creatively, and the extent [to which] that changed the entertainment landscape is hard to overstate."

After all, Cohen explained, until "Toy Story" hit theaters in 1995, Disney had been pretty much the only maker of animated films in the United States. And based on the success of "Toy Story" and subsequent Pixar films, a whole animation industry was born in Hollywood. Today, Cohen pointed out, there's a Best Animated Feature Academy Award, meaning that there is at least one such film released a month on average. "That's a completely different world than before Pixar," Cohen said. "Would that have happened without Pixar? Well, somebody had to come along and show it could be successful."

Driving Pixar
Because Jobs had a creative team at Pixar led by Lasseter and Catmull, there was no need for him to try to drive that process. Over the years, Jobs was known to spend about a day a week at Pixar's Emeryville, Calif., headquarters, just across the Bay Bridge from San Francisco. But he most likely wasn't sitting in animation meetings, or working on scripts. "Steve's major impact was on the strategic direction of the company," Price said. "He had the crucial insight that Pixar could one day be the equal of the Walt Disney Company in animation. He made this vision a reality by overseeing the IPO of Pixar stock in 1985, a week after 'Toy Story' was released. He foresaw that if they had that capital, it would give them the independence to create a body of work and to become a brand that would become as powerful in entertainment as Disney. He was very explicit about this."

And obviously, he was able to pull off that vision. Over the years, Pixar's 12 feature films have generated about $7.2 billion worldwide, according to The-Numbers.com. And Jobs succeeded in selling the studio to Disney, a move that was celebrated within the ranks at Disney's animation house. Lasseter's and Catmull's arrival at Disney was "greeted with cheers," Price recalled. "People within Disney animation knew that the studio had fallen on terribly hard times, and that its films were not doing well. And they knew that they needed something and they rightly saw John Lasseter and Ed Catmull as their best hopes in bringing Disney
animation back to life."



The entire Pixar team, with Jobs, Lasseter, and Catmull in front, photographed at studio headquarters in Emeryville, Calif., for its 20th anniversary.
(Credit:Pixar)

Yet even without the library of films and influence on the wider computer animation industry, Pixar's impact on Hollywood may still have been profound. That's due, said Cohen, to RenderMan, the computer rendering software that the company developed in 1987. Today, that software is not only used in-house at Pixar, but also at studios throughout Hollywood and the global film industry and the software alone "would have made Pixar a significant company to the movie business," Cohen said.

Still, what will always be Pixar's calling card is its long history of turning out top-quality films that make hundreds of millions of dollars--notwithstanding the mediocre reviews for 2011's "Cars 2." And the studio's ability to succeed again and again and again, when almost everyone in Hollywood falters most of the time, is likely due to the ethos that Jobs instilled there--and at Apple--that Pixar would take whatever time was necessary to get each film right.

"His experience with Pixar was representative of the same kind of acumen and vision that he showed at Apple," said Doug Seibold, president and publisher of Agate, which will soon release "I, Steve: Steve Jobs in his Own Words." "One of the things that comes up over and over again in 'I, Steve' is his belief that in order to really satisfy what people wanted, you had to look beyond what people were doing right now, and even beyond what people were telling you they wanted, in order to see the next thing."

That may manifest, Cohen explained, in Pixar's challenge to traditional Hollywood business rhythms. "The movie industry has to fill a [release] pipeline, and Steve Jobs and Pixar have not been willing to put something out just to fill a pipeline...and meet a release date," Cohen said. "They've always been willing to [wait until a film] was great. I think that's a huge challenge to Hollywood, because Hollywood doesn't run that way. James Cameron works that way [and] there's a handful of powerful auteurs that work that way, but for the most part, it's [usually] good enough, get it out the door, get it into theaters. There's a lot of settling, and [Jobs] didn't settle."

Yet, despite Pixar's tremendous success, that model may not have the lasting influence some might expect. That devotion to quality--without worrying so much about the bottom line, or tight schedules--is not compatible with most corporate structures, which is how Hollywood tends to operate. "It is very difficult for corporate environments...to adapt to the Pixar model," Cohen said, "because it's artist driven. The artists have control."

As such, Cohen lamented, "I wish I could say that all of Hollywood had looked at Steve Jobs, [at] his absolute conviction in his own vision, his passion for what he did...and determined [it would do the same]. I don't think that's remotely true."

Still, Jobs' reach in the world of film is vast, and will likely continue to grow, long after his death. His commitment to the development at Apple of devices like theiPad, as well as cloud services like iTunes and the increasing availability of streaming movies, will almost certainly be felt in consumers' living rooms and inside studios for years. "I think the influence that Steve Jobs had on Hollywood has not even been fully realized," Cohen argued. "I think we won't fully appreciate it for 10 or 15 years....He was a master of disruptive technologies. His innovations were feared as much as admired [in Hollywood], and for good reasons."

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Adobe

A look at Adobe's Photoshop Touch for Android app, which will come to iOS later.
(Credit:Adobe Systems)
After dipping its toes in the water with some limited-scope mobile apps, Adobe Systems is taking the plunge today with six programs forAndroid Honeycombtablets, including the company's flagship brand, Photoshop.

The programs, each to debut in November with a $10 introductory price, fall under the new Adobe Touch Apps brand. And they tie in with the new Adobe Creative Cloud, a service for sharing files, finding services, and transferring works from the tablet apps to Adobe'sCreative Suite apps running on traditional computers.
Along with Photoshop Touch, the other apps are Collage, Debut, Ideas, Kuler, and Proto. Adobe earlier had dabbled with a touch interface to computer apps but more recently turned up the heat a bit with its Carousel app for photo editing and sharing.


It's not yet clear where professionals will put the new apps along the spectrum of essential to optional, but it is clear Adobe is showing new competitive fire in the belly after a long period of being criticized for lagging in new-era programming paradigms.

Ideas was already available for iOS, but the five new apps are only available for Honeycomb 3.1, the latest version of Google's Android operating system for tablets. That'll change, though: Of the six-app suite, Adobe's FAQ states, "Look for an announcement from Adobe in early 2012 about Touch App availability for the iPad." At least some of the apps are created with AIR, Adobe's cross-platform mechanism for packaging Flash apps and Web content, so at least theoretically it shouldn't be hard to make them available on other tablets.

John Nack, an Adobe principal product manager in charge of tablet apps, said in a blog post today about Photoshop Touch, "Many Adobe apps (Adobe Carousel, Ideas, Photoshop Express, Eazel, Color Lava, Nav) have already been released on iOS first, and it's good to support customers across platforms. We're busily coding for iOS as well, so I wouldn't make too much of this particular detail."

Here's a look at each of the six apps:

Adobe Photoshop Touch for Android tablets
Adobe Photoshop Touch for Android tablets
(Credit:Adobe Systems)

Photoshop Touch lets people combine images into separate layers, select parts of images with scribbling gestures and refine those selections with fingertip brush strokes, apply filters, paint with various paintbrushes, and share photos on Facebook.

Adobe Collage for Android tablets
Adobe Collage for Android tablets
(Credit:Adobe Systems)

Collage lets people combine images, text, drawings, and other content into "moodboards" that can be shared on the Creative Cloud. Graphics can be retrieved from Google and Flickr from within the app. It also accepts screenshots of Web sites, and files can be annotated with various pen or highlighter tools.


Adobe Debut for Android tablets
Adobe Debut for Android tablets
(Credit:Adobe Systems)

Debut lets people view files created with Adobe's main Creative Suite design programs--Photoshop for images, InDesign for layout, and Illustrator for vector graphics--that are stored on the Creative Cloud. The idea is to have a vehicle to show work to clients and to be able to add annotations.

Adobe Kuler for Android tablets
Adobe Kuler for Android tablets
(Credit:Adobe Systems)
 
Kuler, already available online for years, is a tool for picking quintets of colors and sharing them with others. It also lets people extract color themes from photos for a matched palette.


Adobe Proto for Android tablets
Adobe Proto for Android tablets
(Credit:Adobe Systems)
 
Proto lets people create interactive mockups of Web sites to be used with mobile devices. The wireframe designs can be opened with DreamWeaver when transferrerd with the Creative Cloud.

Adobe Ideas for Android tablets
Adobe Ideas for Android tablets
(Credit:Adobe Systems)
 
• And Ideas is for drawing vector graphics with fingertip strokes. It supports layers, sharing with Photoshop or Illustrator via the Creative Cloud, and on iOS can be used on a large-screen monitor.
Adobe tangled with Apple over its barring Adobe's Flash Player from iOS devices, but the touch apps are clearly a serious effort to make the jump from PCs to tablets--though at present only one of the six apps, Ideas, runs on iOS.

Another big trend is in advanced Web sites and apps using new Web standards. There, Adobe today announced the acquisition of two start-ups, Nitobi, maker of the PhoneGap mobile Web developer tools, and TypeKit, which offers Web font subscriptions. And it showed off a significant new preview release of Edge.
 
At the same time, it's continuing to work on Flash. Flash 11 will be available at 9 p.m. PT today, along with its close relative, AIR 3, Adobe announced today. The highlight feature, the Stage 3D hardware-accelerated 3D graphics interface code-named Molehill, comes with high-level libraries such as Adobe's 2D Starlight tools and a handful of 3D packages from others to make using the low-level interface easier.

It's clear Adobe, already awakened to its competitive challenges, is now providing something beyond just words to answer its critics.
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Facebook adds WebSense for Security Reasons


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Facebook is adding a Websense Web link blacklist service to its arsenal of defenses designed to protect users from clicking on links that lead to sites hosting malware.

The social-networking site will be using Websense ThreatSeeker Cloud service, which warns people when they click on a link on Facebook that could be malicious, the companies announced today. Facebook will start rolling out the service today.

The partnership follows one that Facebook announced in May with the free Web of Trust safe surfing service. Facebook also has its own blacklist. The larger the pool of blacklists the better the chances users will be protected from malware, basically.

When users click on a link, the online blacklist databases are checked to see if the link is flagged. If the link is deemed unsafe, users will see a warning and be given the option of ignoring the alert, returning to the previous page, or getting more information.


Source: http://news.cnet.com/8301-27080_3-20114896-245/facebook-adds-websense-safe-browsing-to-its-defenses/#ixzz1ZlykDq2i
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Chrome could Overtake Mozilla's Supremacy in Browser Wars

(Credit: Net Applications)

Google's browsers edged closer to second place in both desktop and mobile markets, a gradual trend that helps Google's profitability and its long-term plans for the Web.

On personal computers, Chrome rose from 15.5 percent of global usage in August to 16.2 percent in September, according to Net Applications, whose Web-based analytics tools monitor usage. Chrome trails Internet Explorer, which dropped from 55.3 percent to 54.4 percent, and Firefox, which dipped from 22.6 percent to 22.5 percent. Safari rose from 4.6 percent to 5.0 percent, and Opera was flat at 1.7 percent.

On smartphones and tablets, Google's unbranded Android browser rose from 15.7 percent to 16.3 percent. There, the leaders are Apple's Safari, which rose from 53.0 percent to 54.7 percent, and Opera Mini, which dropped from 20.8 percent to 18.5 percent.

In September, mobile devices accounted for 6 percent of browsing traffic, compared to 93.7 percent for personal computers, Net Applications said.

Browsers play a very important supporting role in Google's business, and the company has been investing aggressively in Chrome technology and marketing. The browser is geared to improve online services such as search, video, and Google Apps, all of which generate revenue for the company.

"Chrome is Google's most underappreciated success story. The company has indicated that Chrome users typically conduct more Google searches than users of other browsers and are more loyal to Google search," said Macquarie Capital analyst Ben Schachter in a research note Friday. His take on the statistics puts Chrome in second place by mid-2012, depending on whose statistics are used.

(Credit: Net Applications)

More important than the search traffic and loyalty, though, is the fact that the search is done directly with Google technology. That means that Google doesn't have to split the revenue with partners such as Mozilla or Ask.com that drive search traffic. With such deals, the search-ad revenue Google pays partners is called traffic acquisition costs, or TAC.

"Google is spending significantly to market Chrome to the public (including television and other traditional media)," Schacter said. "We believe that this marketing spend has better ROI [return on investment] than typical distribution/TAC deals."

Chrome also lets Google test and deploy technology it believes serves its goals for a responsive, interactive Web. Among those are its SPDY protocol for communications with Web pages, its WebM video technology, Native Client and faster JavaScript for more sophisticated Web applications, and, according to plans revealed in a leaked memo, the Dart programming language Google hopes will do better than JavaScript.

Net Applications isn't the only widely cited supplier of browser statistics; StatCounter also is popular. The two use different methods, though.

StatCounter's view of browser usage over the last year shows Chrome's rise.
(Credit: StatCounter)
Net Applications' NetMarketShare statistics measure unique users' activity, which about 160 million visits to a network of more than 40,000 Web sites, so multiple visits by a single person count only once. StatCounter measures browser visits, with more than 9 billion visits to a network of more than 3 million Web sites.

Thus, Net Applications puts the emphasis on people, while StatCounter gives greater weight to browsers that are used more often, regardless of who is using them. In addition, Net Applications adjusts its statistics according to the CIA's information on Internet traffic broken down by country. "For example, if our global data shows that Brazil represents 2 percnet of our traffic, and the CIA table shows Brazil to represent 4 percent of global Internet traffic, we will count each unique visitor from Brazil twice," Net Applications says.

Both organizations' statistics show the same overall trend, though: Chrome's rise at the expense of Microsoft's Internet Explorer and Mozilla's Firefox. Note that those figures are in terms of percentages; because the overall market is increasing, a flat percentage still means growth in the absolute number of users.

One thorn in the side of Web developers the world over is Internet Explorer 6, which is slow and lacks support for many modern Web technology standards. Its usage is gradually diminishing, down to 8.82 percent by Net Applications' measurements.

Microsoft, though not necessarily to see IE's overall decline, enjoys watching the rise of IE9 and the demise of IE6.

"IE6 has now dropped to 9 percent usage share worldwide in September (and if you remove China's figures, IE6 only represents 3.5 percent usage share worldwide)," said Roger Capriotti, director of Internet Explorer marketing, in a blog post. "Poland also crossed an important threshold this month--their IE6 usage share dropped to less than one percent. Gratulacje!"

According to the Net Applications data published at Microsoft's IE6 countdown site, IE6 strongholds include China, where usage is 28.7 percent, and South Korea, where it's 11.9 percent. It's lowest in Finland, at 0.4 percent, and Norway, at 0.3 percent.

Mozilla has moved to a rapid-release cycle that means, as with Chrome, a new browser release every six weeks. Partly as a result, usage in September of different Firefox releases is scattered among multile versions: 11.4 percent for Firefox 6, 6.2 percent for Firefox 3.6, 1.6 percent for Firefox 5, 1.3 percent for Firefox 4.0, 0.6 percent for Firefox 3.0, 0.5 percent for Firefox 3.5, and 0.1 percent for Firefox 2.0.

Mozilla expects a significant shift to newer versions of Firefox once it starts suggesting to Firefox 3.6 users that they upgrade, though.

Source: http://news.cnet.com/8301-30685_3-20114278-264/chrome-could-unseat-firefox-as-no-2-browser/?tag=topStories
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